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seveneternal

Final Say
72%

Said About
Sin Eternal

Said On
July 5th, 2010

Box Ratings Box
Graphics
Excellent TBD TBD TBD TBD TBD TBD TBD TBD TBD
Graphics are solid, but at parts suffer from soupy textures and a lack of convincing volume. The cave/cliff walls are the worst offenders, though I praise the excellent use of lighting in the caves. Ryuu's character expressions seemed a little over-the-top.
Audio
Excellent TBD TBD TBD TBD TBD TBD TBD TBD TBD
The game sports many quality tracks by Juice, few with which I was very impressed. Player actions are acknowledged with a series of very decent sound effects. The footsteps seemed a little too clicky and soft.
Story
Average TBD TBD TBD TBD TBD
The dialogue is functional, but the story drags the you through a series of events the significance of which never really becomes clear. It cant be helped, but in the absence of any real action, I feel that the game might have done better with a good introduction instead.
Fun
Average TBD TBD TBD TBD TBD
fuck this is way too many battles dog
Stability
Good TBD TBD TBD TBD TBD TBD TBD
Enemies randomly fail to do damage and the menu screen is a bit sketchy.
Length
Very good TBD TBD TBD TBD TBD TBD TBD TBD
The demo lasts about 40 minutes, which is enough for any demo.
Box Thoughts Box
The Sin Eternal demo's main point of attraction is that it offers a complete gaming experience. No aspect of the gameplay is whole, but every aspect necessary to create the feel of a full game is included and balanced such that the player can walk away with a good estimation of the author's vision. I feel that this is the ideal function of a demo and that the release succeeds in this regard.

But the game itself seems too restricted to the typical-jrpg model. I understand that sometimes this is the goal, but in the pursuit of a certain brand of style the game perhaps loses a lot of the enjoyability that would otherwise be pres
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68%
3 says

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