 Falcon
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FIRST COMMENT!!!HOLY SHIT!!!!
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8.07pm, September 30th, 2007
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 SuperIsoRPG
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Great work guys.
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8.09pm, September 30th, 2007
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 Falce
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YAY!!!!! YES YES YES YES YES YES!!!! FINALLY!!!! ^__^
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8.10pm, September 30th, 2007
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 Fandalorian
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ĄPara la victoria!
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8.11pm, September 30th, 2007
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 Night_Elf
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you know whats reli gay... we've all been DESPERATE for this release, and now that The Rising is working so well on the old toolkit... i actually find myself waiting until i at least finish the demo b4 i download this.
Altho i am extatic.
really.
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8.17pm, September 30th, 2007
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 Infernal
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screw the reading!!! i downloaded right away!!
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8.17pm, September 30th, 2007
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 Zyrshnikashnu
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Huzzah etc.
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8.20pm, September 30th, 2007
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munkeeboi
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i just pissed myself
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8.27pm, September 30th, 2007
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 Juice
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Ahh, so THIS is what you were talking about, Xavy. 
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8.28pm, September 30th, 2007
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 the abandoned project
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MAN THIS SO ROCKS I CANT BELIEVE ITS FINALLY HERE
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8.43pm, September 30th, 2007
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 theIronBulldog
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The last day of September running into the first day of October = "Octember"??? Anyways, great work, can finally start working on my project again
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8.47pm, September 30th, 2007
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 Auron
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Awesome, thanks.
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9.06pm, September 30th, 2007
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 drcrazy4
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I can't wait for the bleady download to finish!
.
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9.13pm, September 30th, 2007
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 k-hos
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*Starts crying* thank you!
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9.14pm, September 30th, 2007
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 pabloavvocato
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FUCK YEAH!!!!,
awsome job,im a gonna celebrate by getting my big ass headphones i use for my amp,they make it so no outside sound can get through,and turn acdc al; the way up and ruin the fuck out of my ears
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9.34pm, September 30th, 2007
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 Bad Kids
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Am I dreaming?
Am I dreaming?
Am I dreaming?
Am I dreaming?
Am I dreaming?
Am I dreaming?
Am I dreaming?
Somebody slap me!
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9.51pm, September 30th, 2007
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 Reck
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im going to laugh if its a late apirl fools joke and its just 7 odd mb of naked pictures of taco 
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10.14pm, September 30th, 2007
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 Occasionally_Correct
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Really an excellent job Colin and Delano. Congratulations on getting the release out! 
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1.06am, October 1st, 2007
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 zeryx28
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Congratulations! 
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3.56am, October 1st, 2007
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Cuzit
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Holy shit, I was starting to wonder if I would live to see the day!
I might actually pick up on a project again. Sadly, SO much work to do, with two website designs to go through, a bunch of reworking to do regarding my clan, and Halo 3 distracting me all the while! AH, of all times for it to release! Still, no one cares about my games, but I've always wanted to complete atleast one, so maybe I'll actually do it, now. 
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4.16am, October 1st, 2007
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 Valence
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Gah! i almost pissed myself. great work guys, yay!
Edit: Oooo-rite gigidy gigidy goo.
*slaps badkids.
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5.33am, October 1st, 2007
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 Calacruf
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O_O
...
...
...
Lemme go clean my britches and I'll be back to comment...
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7.28am, October 1st, 2007
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 tc
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finaly it out
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8.16am, October 1st, 2007
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Fabian
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Yay! Development team: thanks for so many hours!
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9.05am, October 1st, 2007
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 Julius
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Terrific job, guys! I've been waiting for this.
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11.48am, October 1st, 2007
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 Darkreason
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O.O
3.1 =D
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1.15pm, October 1st, 2007
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 Spyder
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Holy shit I can't believe I missed this yesterday! It's about time!
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5.46pm, October 1st, 2007
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 Quake
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Fricking hell this come outta no where!!!
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6.00pm, October 1st, 2007
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 Alex0Xander
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I just f*ked a duck...
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6.49pm, October 1st, 2007
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 TK Game Boy
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And to think I was gonna commit suicide today. Life is now worth living again.
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8.26pm, October 1st, 2007
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 Dude Man
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This is great! Now I can get some real work done now!
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10.18pm, October 1st, 2007
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 Mr.Smiley007
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Great job guys!though I am angry at losing my coding...ohh well who cares.I only got about 3 words in anyway.I almost went berserk.
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1.19am, October 2nd, 2007
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TraceTheHybrid
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I gotta get a new pair of pants. I just wet myself.
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3.30am, October 2nd, 2007
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 Trent
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Congratulations, guys! 
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2.33pm, October 2nd, 2007
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 Cedrick Bryan Sagum
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I feel like a noob again
Congratulations guys
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8.29pm, October 2nd, 2007
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 nephira1
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WOW! Awesome, I am downloading it now I wish the download would hurry up already.
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6.58pm, October 3rd, 2007
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 Z
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Great, now I can actually get somewhere without having to worry about compatibility.
and apparently it's finally Octember
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8.59pm, October 3rd, 2007
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 Dragen
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Brilliant!
Well done for all your time spent on this! Congrats!
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12.39am, October 4th, 2007
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 jpsmtm
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Nice surprise, havn't logged on for a while, shall be downloading shortly.
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3.53pm, October 5th, 2007
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 daman
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I love it so much. I don't really plan on finishing a game, just playing with the gillions of functions. I love the board editor, it is so confusingly fun! All of the new RpgCode functions are fantastic, although it could use a GetItemPos(x!, y!), maybe there is and I just over looked it. Anyways, great job, I am really impressed!
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11.12pm, October 5th, 2007
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 Dan
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So when's TK3.2 out? :p
Seriously though, great work guys!!
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10.43pm, October 7th, 2007
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 Christian_King
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Yes !!!!! looks like im going to start making again !!!!!! woooow
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11.02pm, October 7th, 2007
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 Valence
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[quote="Dan"]So when's TK3.2 out? :p
[/quote]
If my calculations are correct...
septober 2009.5
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4.20am, October 8th, 2007
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 cuthalion
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*heart*
*hug*
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10.22pm, October 9th, 2007
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 rikurocks
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...
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...
...
...
...
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GYAHHHH!!!! *twitch*
...
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...
...
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8.52pm, October 11th, 2007
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 Frankybaby
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FIRST COMMENT!!! COOL DUDE!!
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10.24pm, October 20th, 2007
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 Dredogol
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Great to know guys!
I've been around ever since TK2 was around, but I moved away once TK3 first came out.
I found a lot of limitations, and moved onto C++ and now Ogre3D to start programming Direct3D and OpenGL games.
But... I'm still going to say congratulations, because it is now in C++ format, which was a HUGE boost to TKZ programmers because they are now using real C++ coding as well.
I'm sure it was a huge task to convert the compiler, engine, and everything else from VS to C++, but since now you guys are in C++ format, you "should" be able to include / implement 3D using OpenGL and Direct3D libraries and plugins.
Not to mention you guys are now officially under the GNU license, and that's pretty cool as well.
I'll be sure to see how this progresses over the next few years.
===================
BTW... in the old 3.x edition, I noticed a big issue with frame/canvas updates (ie, Animations, time-bars, etc). I remember action animations would be dependent on the "Canvas Update" time rather than regular FPS time (or .ani speed) calculated by the CPU and GPU.
Basically... if you have a slow computer, you'll skip some animation frames, rather than dragging out each individual frame for a slower PC using the "Canvas Updater".
Was this issue resolved?
An answer on the above subject would be useful!
--Thx, and good job guys!
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1.51am, October 24th, 2007
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ayan
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so i just downloade this thing last night and so far ive gotten some of the basics like creating a character profile.....sort of. mostly i only know how to use the things thats already given to u in the toolkit. all the files i downloaded from this site. idk how to use them. if someone could relly help me continue my making in my game id appreciate it. id even ad yalls in my credits and give u a copy of the game for free when im done just to try it out. well thanks everyone.
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8.42am, October 27th, 2007
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 re_gamer11
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HAHA!!! YES!!! FINALLY!!! SCREW GAMEMAKER!!! IT'S TIME TO USE TOOLKIT AGAIN!
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5.41pm, November 28th, 2007
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 Radioactive_Pickle
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YAYY!
...Okay, when will 3.1.1 come out?
Actually, I revise my original overjoyed statement. It's awesome, but it's still missing a lot of accuracy in the vectors.
Not to be negative or anything, though. Nice work.
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12.36am, December 4th, 2007
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munkeeboi
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How about Toolkit Advanced?
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7.07am, December 9th, 2007
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 Whist
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Wow, haven't been here in months...Great job on the release guys, I thought Toolkit would have been dead by now haha...
Downloading it right now, can't wait to try it out. It sounds great, might just get me using TK3 for the first time.
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1.13am, December 11th, 2007
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FlaseV
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It's about time this came out, I've been waiting 2 about years..
O_o
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11.40pm, December 21st, 2007
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 Martine
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Toolkit Rocks (^_^)
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6.28am, February 23rd, 2008
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 Eragon
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^o) I downloaded this and it isn't letting me test any of my games, or even the demo game.
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6.27am, July 13th, 2008
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corrineep
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Hmm I can't seem to run the game engine to test either my own project or the demo game, what am I doing wrong? I'm getting an "unhandled exception"
:/
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10.34pm, December 20th, 2009
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